Virtual Reality is a simulated experience that brings a user in a virtual environment wherein they can interact. This allows them to visit places impossible to visit or imaginary worlds. Two key elements of VR are: ability to interact and experience.
The user is feels totally immersed in the environment while involving the senses. It’s a totally new world which is too believable. Because of this, VR is a potent tool that can aid conventional learning methods.
In the era of digital technologies, books are being turned into eBooks. Modern search engines make fact-finding really easy — with just a few clicks you can discover answers to many questions.
While knowledge has become more easily available for more people, the current approach to education has two significant problems:
It’s based on the same old format — fact retention. Teaching methods are focused on providing facts; however, having access to and consuming a lot of information isn’t learning. Being informed isn’t the same as being educated.
A lot of people have difficulties comprehending information. Too much information received in a short period of time can easily overwhelm students. As a result, they become bored, disengaged, and usually not sure why they are learning about a topic in the first place.
• Optimized Engagement – removes all distractions
• Focused Attention – 25% better compared to video meetings
• Better Retention – truly memorable and improves knowledge retention by 80%
• Better Interactivity – real life interaction via moving, pointing, sketching
• Less Office Expenses – unlimited space for a small amount
• No Travel Costs – less time and money expended & environmental-friendly
• Faster Decisions – better communication and visualization with less repetition
• Personal – feeling of cooperation/togetherness in same space with other users
Enjoy the VR Learning experience now!
Virtual reality can be used to enhance student learning and engagement. VR education can transform the way educational content is delivered; it works on the premise of creating a virtual world — real or imagined — and allows users not only see it but also interact with it. Being immersed in what you’re learning motivates you to fully understand it. It’ll require less cognitive load to process the information.
Here are just a few properties that makes virtual reality in education so powerful.
A lot of people are visual learners — VR is really helpful for this group of learners. Instead of reading about things, students actually see the things they’re learning about. Being able to visualize complex functions or mechanisms makes them easier to comprehend.
Better sense of place
When students read about something, they often want to experience it. With VR, they aren’t limited to word descriptions or book illustrations; they can explore the topic and see how things are put together.
Thanks to the feeling of presence VR provides, students can learn about a subject by living it. It’s easy to forget that VR experiences aren’t real — a body actually believes it’s in a new place. This feeling engages the mind in a way that is remarkable.
Scale learning experiences
Technologies such as science labs are amazing — they allow students to understand how things work based on practical experience.
A relatively small VR device can even act as a whole science lab.
But such technologies are expensive and almost impossible to scale. They are also limited in the number of things they can do.
Learn by doing
It’s a well-known fact that people learn best by doing; however, if you inspect modern education, you’ll see how little learning actually happens by doing. Students are focused on reading instructions rather than using them in practice.
VR in education provides an experience anchor to the instruction. With VR education, learners are inspired to discover for themselves. Students have an opportunity to learn by doing rather than passively reading.
Visceral reactions to what we are experiencing are fundamental to forming memories. VR in education makes it easy to engage students the whole time, making experiences memorable.
Having virtual reality in education is useful not only for content consumption, but it’s also great for content creation. By giving students powerful tools such as Tilt Brush, you help them boost their creativity.
Users are ready to embrace new technology
The first idea that pops into anyone’s mind when they think about VR technology is an entertainment experience. Many designers see VR as an extension of the gaming industry. It’s true that VR has historically been dedicated to gaming, but things are changing. According to a recent survey conducted by Greenlight VR, desire for education outweighs desire for gaming content — 63.9 percent vs. 61 percent.
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